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dc.contributor.advisorfennell, hope-arlene
dc.contributor.authorboyd, randall ian (randy)
dc.date.accessioned2017-06-05t14:40:35z
dc.date.available2017-06-05t14:40:35z
dc.date.created2010
dc.date.issued2011
dc.identifier.urihttp://knowledgecommons.lakeheadu.ca/handle/2453/1019
dc.descriptionto view accompanying video clips, please see cd accompanying the print version of this dissertation.
dc.description.abstractthis dissertation endeavours to create a conceptual frameworkwith which to examine “video games as postmodern magic.” i begin by defining the operative understanding of postmodernism for the purpose of this analysis, focusing on representation, power, and a critique of enlightenment assumptions, then using the work of deleuze and guatarri i construct a postmodern approach to the research, and suggest “resonance” as an alternative mode of evaluation and validation. i then turn to examine the concept of magic, before it was reduced and discredited by the enlightenment, and in so doing finding another way of looking at the world, a way that privileges imagination over rationality, spirit over materialism, and multidimensionality over linear logic. having “reached back” to a time before the enlightenment, i then seek to connect those insights to “visual digital culture” where image, interactivity and immersion predominate. having created a framework that integrates the issues of postmodernism, magic, and visual digital culture, video games are analyzed within this structure. noting that magic plays a surface role in many games, i suggest that there is a more pervasive magical element to such games, and look at how video games expand the realm of possibility through simulation and simulacra, how they challenge the meta-narrative by shifting power and control of the narrative to the player, and finally how video games augment our appropriation of reality by synaesthetically creating experiences and a “phenomenology of magic.” the dissertation is concluded with a discussion of a possible “pedagogy of enchantment” in which the insights gained from the analysis are applied to the educational environment, narrativity, intereactivity and immersion, are placed within a virtual environment for exploration.
dc.language.isoen_us
dc.subjectlearning, psychology of
dc.subjectvideo games psychological aspects
dc.subjectvideo games and children
dc.title"welcome to the modern world, painted stick" : postmodern magic in educational virtual reality
dc.typedissertation
etd.degree.namedoctor of philosophy
etd.degree.leveldoctoral
etd.degree.disciplineeducation
etd.degree.grantor阿根廷vs墨西哥竞猜


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