阿根廷vs墨西哥竞猜
 library logo
    • login
    view item 
    •   knowledge commons home
    • electronic theses and dissertations
    • electronic theses and dissertations from 2009
    • view item
    •   knowledge commons home
    • electronic theses and dissertations
    • electronic theses and dissertations from 2009
    • view item
    javascript is disabled for your browser. some features of this site may not work without it.
    quick search

    browse

    all of knowledge commonscommunities & collectionsby issue dateauthorstitlessubjectsdisciplineadvisorcommittee memberthis collectionby issue dateauthorstitlessubjectsdisciplineadvisorcommittee member

    my account

    login

    "welcome to the modern world, painted stick" : postmodern magic in educational virtual reality

    thumbnail
    view/open
    boydr2010d-1b.pdf (12.09mb)
    date
    2011
    author
    boyd, randall ian (randy)
    metadata
    show full item record
    abstract
    this dissertation endeavours to create a conceptual frameworkwith which to examine “video games as postmodern magic.” i begin by defining the operative understanding of postmodernism for the purpose of this analysis, focusing on representation, power, and a critique of enlightenment assumptions, then using the work of deleuze and guatarri i construct a postmodern approach to the research, and suggest “resonance” as an alternative mode of evaluation and validation. i then turn to examine the concept of magic, before it was reduced and discredited by the enlightenment, and in so doing finding another way of looking at the world, a way that privileges imagination over rationality, spirit over materialism, and multidimensionality over linear logic. having “reached back” to a time before the enlightenment, i then seek to connect those insights to “visual digital culture” where image, interactivity and immersion predominate. having created a framework that integrates the issues of postmodernism, magic, and visual digital culture, video games are analyzed within this structure. noting that magic plays a surface role in many games, i suggest that there is a more pervasive magical element to such games, and look at how video games expand the realm of possibility through simulation and simulacra, how they challenge the meta-narrative by shifting power and control of the narrative to the player, and finally how video games augment our appropriation of reality by synaesthetically creating experiences and a “phenomenology of magic.” the dissertation is concluded with a discussion of a possible “pedagogy of enchantment” in which the insights gained from the analysis are applied to the educational environment, narrativity, intereactivity and immersion, are placed within a virtual environment for exploration.
    uri
    http://knowledgecommons.lakeheadu.ca/handle/2453/1019
    collections
    • electronic theses and dissertations from 2009 [1612]

    阿根廷vs墨西哥竞猜 library
    contact us | send feedback

     

     


    阿根廷vs墨西哥竞猜 library
    contact us | send feedback